Special Units -
Infantry -
Archers -
2nd part (Cavalry, Siege Weapons, Ships)
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Unit | ? | Age | Cost | Research cost | HP | Damage | Range | Armor | Speed | Train at |
Priest | T | Bronze | 125 ![]() | - | 25 | - | 10 | - | slow | Temple |
Description: this unit cannot attack, but heal your units and convert enemies.
Strongest against: slow units with a shorter range: Elephants, infantry
Counterattack: Chariots (they have special bonuses), Catapults (higher range), Archers
Tips:
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Unit | ? | Age | Cost | Research cost | HP | Damage | Range | Armor | Speed | Train at |
Villager | C | Stone | 50 ![]() | - | 25 | 3 | - | - | medium | Town Center |
Description: the peasants of AoE. Used for all the dirty work that the other units do not want to do :-)
Strongest against: they are good Catapult killers but otherwise useless in combat and merely a last defense
Counterattack: anything except unguarded catapults
Tips:
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Unit | ? | Age | Cost | Upgrade cost | HP | Damage | Range | Armor | Speed | Train at |
Clubman | T | Stone | 50 ![]() | - | 40 | 3 | - | - | medium | Barracks | |
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Axeman | T | Stone | 50 ![]() | 100 ![]() | 50 | 5 | - | - | medium | Barracks |
Description: the Grunts of AoE. The only attack force at the Stonge Age and the only infantry at the Tool Age. Not very strong, but better than villagers
Strongest against: Villagers, Archers, Catapults
Counterattack: Archers (protected by Infantry), better units
Tips:
![]() | Unit | ? | Age | Cost | Upgrade cost | HP | Damage | Range | Armor | Speed | Train at |
Short Swordsman | S | Bronze | 35 ![]() ![]() | 120 ![]() ![]() | 60 | 7 | - | 1 | medium | Barracks | |
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Broad Swordsman | S | Bronze | 35 ![]() ![]() | 140 ![]() ![]() | 70 | 9 | - | 1 | medium | Barracks |
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Long Swordsman | S | Iron | 35 ![]() ![]() | 160 ![]() ![]() | 80 | 11 | - | 2 | medium | Barracks |
Legion | S | Iron | 35 ![]() ![]() | 1400 ![]() ![]() | 160 | 13 | - | 2 | medium | Barracks |
Description: the best light Infantry units, but not nearly as strong as Hoplites
Strongest against: Villagers, Archers, Catapults, Cavalry
Counterattack: Archers (protected by Infantry), Hoplites, War Elephants
Tips:
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Unit | ? | Age | Cost | Research/Upgrade cost | HP | Damage | Range | Armor | Speed | Train at |
Hoplite | T | Bronze | 60 ![]() ![]() | - | 120 | 17 | - | 5 | slow | Academy | |
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Phalanx | T | Iron | 60 ![]() ![]() | 300 ![]() ![]() | 120 | 20 | - | 7 | slow | Academy |
Centurion | T | Iron | 60 ![]() ![]() | 1800 ![]() ![]() | 160 | 30 | - | 8 | slow | Academy |
Description: the Knights of AoE. Available at the Bronze Age, and by far the strongest Infantry in AoE. Their weakness is their slow speed and their lack of piercing armor
Strongest against: pretty much everything if they can reach it :-) except perhaps Priests (they can usually convert a Hoplite before they are killed)
Counterattack: Archers (protected by Infantry), Horse or Chariot Archers, Priests, Ballistas
Tips:
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Unit | ? | Age | Cost | Upgrade/Research cost | HP | Dam. | Range | Armor | Speed | Train at |
Bowman | T | Tool | 40 ![]() ![]() | - | 35 | 3 | 5 | - | medium | Archery Range | |
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Improved Bowman | A | Bronze | 40 ![]() ![]() | 140 ![]() ![]() | 40 | 4 | 6 | - | medium | Archery Range |
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Composite Bowman | A | Bronze | 40 ![]() ![]() | 180 ![]() ![]() | 45 | 5 | 7 | - | medium | Archery Range |
Description: the first children of our Archer family :-)
Strongest against: Infantry units (most be covered by Infantry, though)
Counterattack: Cavalry, Ballistas
Tips:
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Unit | ? | Age | Cost | Upgrade cost | HP | Dam. | Range | Armor | Speed | Train at | Chariot Archer | R | Bronze | 40 ![]() ![]() | - | 70 | 4 (x3 vs Priest) | 7 | resistance to conversion | fast | Archery Range |
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Elephant Archer | E | Iron | 180 ![]() ![]() | - | 600 | 5 | 7 | - | slow | Archery Range |
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Horse Archer | C | Iron | 50 ![]() ![]() | - | 60 | 7 | 7 | 2 piercing | fast | Archery Range |
Heavy Horse Archer | C | Iron | 50 ![]() ![]() | 1750 ![]() ![]() | 90 | 8 | 7 | 2 piercing | fast | Archery Range |
Description: Archers on top of animals :-) their speed makes them very versatile against slower targets
Strongest against: Infantry units, Priests (Chariot Archer)
Counterattack: Cavalry, Hoplites (Elephant Archers
Tips:
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