Age of Empires units

This page has an alternative color set to make printing easier. The standard units page looks better on the screen.
Special Units - Infantry - Archers - Cavalry - Siege Weapons - Fishing, Trade and Transport - War Ships

Special Units

UnitAgeCostResearch costHPDamageRangeArmorSpeedTrain at
PriestBronze125 gold-25 -10 -slowTemple
VillagerStone50 food-25 3 --mediumTown Center


Infantry

UnitAgeCostResearch costHPDamageRangeArmorSpeedTrain at
ClubmanStone50 food-40 3 --mediumBarracks
AxemanStone50 food100 food50 5 --mediumBarracks
Short SwordsmanBronze35 food 15 gold120 food 50 gold60 7 -1 mediumBarracks
Broad SwordsmanBronze35 food 15 gold140 food 15 gold70 9 -1 mediumBarracks
Long SwordsmanIron35 food 15 gold160 food 50 gold80 11 -2 mediumBarracks
LegionIron35 food 15 gold1400 food 600 gold160 13 -2 mediumBarracks
HopliteBronze60 food 40 gold-120 17 -5 slowAcademy
PhalanxIron60 food 40 gold300 food 100 gold120 20 -7 slowAcademy
CenturionIron60 food 40 gold1800 food 700 gold160 30 -8 slowAcademy


Archers

UnitAgeCostResearch costHPDamageRangeArmorSpeedTrain at
BowmanTool40 food 20 wood-35 3 5 -mediumArchery Range
Improved BowmanBronze40 food 20 wood140 food 80 wood40 4 6 -mediumArchery Range
Composite BowmanBronze40 food 20 wood180 food 100 wood45 5 7 -mediumArchery Range
Chariot ArcherBronze40 food 70 wood-70 4 (x3 vs Priest)7 resistant to conversionfastArchery Range
Elephant ArcherIron180 food 60 gold-600 5 7 -slowArchery Range
Horse ArcherIron50 food 70 gold-60 7 7 2 piercingfastArchery Range
Heavy Horse ArcherIron50 food 70 gold1750 food 800 gold90 8 7 2 piercingfastArchery Range


Cavalry

UnitAgeCostResearch costHPDamageRangeArmorSpeedTrain at
ScoutTool100 food-60 3 --fastStable
ChariotBronze40 food 60 wood-100 7 (x2 vs Priest)-resistant to conversionfastStable
CavalryBronze70 food 80 gold-150 8 (+5 vs infantry)--fastStable
Heavy CavalryIron70 food 80 gold350 food 125 gold150 10 (+5 vs infantry)-1+1 piercingfastStable
CataphractIron70 food 80 gold2000 food 850 gold180 12 (+5 vs infantry)-3+1 piercingfastStable
War ElephantIron170 food 40 gold-600 15 trample--slowStable


Siege Weapons

UnitAgeCostResearch costHPDamage (Area)RangeArmorSpeedTrain atFire rate
Stone ThrowerBronze180 wood 80 gold-75 50 (1x1)10, min. 2-slowSiege Workshop1/5s
CatapultIron180 wood 80 gold300 food 250 wood75 60 (2x2)12, min. 2-slowSiege Workshop1/5s
Heavy CatapultIron180 wood 80 gold1800 food 900 wood150 60 (3x3)13, min. 2-slowSiege Workshop1/5s
BallistaIron100 wood 80 gold-55 40 9, min. 3-slowSiege Workshop1/3s
HelepolisIron100 wood 80 gold1500 food 1000 wood55 40 10, min. 3-slowSiege Workshop2/3s


Fishing, Trade and Transport

All boats are twice as resistant to conversion.

UnitAgeCostResearch CostHPArmorSpeedTrain atCapacity
Fishing BoatStone50 wood-45-mediumDock15 food
Fishing ShipBronze50 wood50 wood 100 wood75 -fastDock20 food
Trade BoatStone100 wood-200 -fastDock20 goods
Merchant ShipBronze100 wood200 food 75 wood250 -fastDock20 goods
Light TransportTool150 wood-150 -mediumDock5 units
Heavy TransportIron150 wood150 food 125 wood200 -fastDock10 units


War Ships

All ships are twice as resistant to conversion.

UnitAgeCostResearch CostHPDamage (Area)RangeArmorSpeedTrain atFire rate
Scout ShipTool135 wood-120 5 5 -fastDock-
War GalleyBronze135 wood150 food 75 wood160 8 6 -fastDock-
TriremeIron135 wood250 food 100 wood200 12 7 -fastDock-
Catapult TriremeIron135 wood 75 gold300 food 100 wood120 35 (1x1)9 -fastDock1/5s
JuggernautIron135 wood 75 gold2000 food 900 wood200 35 (2x2)10 -fastDock1/5s


Top Back

Main - Downloads - FAQ - Forum - Interviews - Links - News - Rise of Rome - Scenarios - Strategies - Tips - Units