Age of Empires - Bronze Age upgrades
This page does not only list up all upgrades, but also explain their uses and advantages.
Barracks -
Storage Pit -
Granary -
Archery -
Market -
Dock -
Temple -
Government Center -
3rd part (Iron Age)
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Research Short Swordsman 60 HP
120 |
Upgrade to Broad Swordsman 70 HP
140 |
Description: These units are not an upgrade of the Axemen, but independant from that. Short Swordsmen are twice as strong as Axemen, so you should get this upgrade unless your gold reserves are running low (under 100).
Broad Swordsmen are not that much stronger than their weaker companions; if you have enough gold, go for Hoplites instead. They are a lot tougher than Swordsmen. If you have a lot of Swordsmen already, this upgrade is still worth the price and better than the weapons upgrade.
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Metalworking
+2 melee attack
200 |
Scale Armor
+2 Infantry armor
100 |
Scale Armor
+2 Archer armor
125 |
Scale Armor
+2 Cavalry armor
150 |
Bronze Shield
+1 piercing armor
150 |
Description:
Do not research all armors, just the one that supports your combat unit of choice. Which units you should get is depedant from the tribe you have chosen.
Even though the Weapon upgrade helps your cavalry and your infantry, the Armor upgrade is not only cheaper but more important. Swordsmen and Cavalry both have little armor but a fair attack power. The attack of Hoplites is already very high without upgrades.
The second upgrade of the Archer armor is as important as the first one (if you have some archers), so get it!
The Bronze Shield will reduce the damage from Archers by 1, and since Archers do not do much damage, this upgrade is worth the price if you can afford it.
It will make your Hoplites much more effective since Archers are their worst foe. Get them!
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Medium Wall
300 HP
180 |
Sentry Tower
150 HP
120 |
Description: The upgrade to the Medium Wall is quite a costly one. You should have your defenses set up in a way that walls can be defended by Archers or Towers. Unless you have very long walls or surplus food, you should not get this upgrade. Of course this does not apply to Wonder strategies where you concentrate on your defense.
The upgrade to the Sentry Tower is a must since a War Galley has a greater range than Watch Towers and makes them useless. Even if you have no towers next to the coast, this upgrade still gives you a great advantage.
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Improved Bowman
40 HP, range: 6
140 |
Composite Bowman
45 HP, range: 7
180 |
Description: These upgrades are dead-end technologies that cannot be upgraded further in the Iron Age. Considering that the Wheel is about equally expensive as the Improved Bow and that Chariot Archers are faster and about equally strong as Composite Bowmen, these upgrades are pretty useless! A good reason to get this upgrade is if your tribe cannot get Chariot Archers or if wood is scarce. Once you have researched the Improved Archer, it will be much cheaper than a Chariot Archer. You'll get twice as much attack strength for your resources with Composite Archers (compared to Chariot Archers).
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Artisanship
+1 missile range +2 woodcutting |
The Wheel
+30% villager speed Chariots |
Plow
+75 Farm production |
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Description: Artisanship is like Woodworking, just a bit more expensive :-) It increases the amount of wood that your villagers can carry and the range of your shooters. Get it!
The Wheel is what the Bronze Age is about. This is the best upgrade you can get! It will speed up your production (especially wood) and allow you to get Chariots. Chariots Archers are the best Archers in the Bronze Age, and Chariots are much cheaper than Cavalry. This upgrade is so cheap and so powerful, it is the first one I get in the Bronze Age.
The Plow works like Domestication, increases the amount of food that is produced for new farms, but not for the farms you already have. You should get it when wood is scarce. It is a good upgrade, but costs a lot of food.
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Fishing Ship
75 HP, +5 capacity
50 |
Merchant Ship
250 HP
200 |
War Galley
160 HP
150 |
Description: The upgrade to the Fishing Ship is quite a bargain because the efficiency will be increased by 25% and the hitpoints by 67%.
Upgrading the Trade Boat to the Merchant
Ship is pretty useless, though. You gain 50 HP, and the new Ship will be a bit faster, but that's all.
The War Galley rules the sea in the Bronze Age, being twice as strong as a Scout Ship. On sea maps, this is the #1 upgrade! Make sure you can get it (together with the Wheel) as soon as the upgrade to the Bronze Age is finished.
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Astrology
Conversion 30% faster
150 |
Mysticism
Priest HP doubled
120 |
Polytheism
Priest 40% faster
120 |
Description: The Temple is one of the new Bronze Age buildings where you can train Priests and upgrade them. Priests can heal your guys and convert enemies. You should have at least two Priests who can heal each other; otherwise, they are not very effective.
Astrology: Being able to convert enemies quickly is usually the difference between a successful and a failed conversion. Even though this upgrade is expensive, it is well worth the price.
Since Priests die like flies, you should get Mysticism as soon as you have two priests.
Polytheism: Priests will stand still when converting enemies, so this upgrade is not so useful for defending yourself. You should have it if you want convert towers. Just one question: in which gods believe your guys before you get Polytheism ;-)
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Nobility
+15% HP for Cavalry, Chariots, Horse Archers
175 |
Writing
Shared exploration with allies
175 |
Architecture
-33% construction time +20% HP of buildings
150 |
Description: Unlike all other buildings, this one serves for upgrades only. You cannot train troops here, but you can build several Town Centers if you have a Government Center, which is enough to justify this building. More Town Centers let you produce more villagers and can serve as a Granary and a Storage Pit in one.
Nobility is not very useful. You gain little, and you should use your Cavalry against Archers only. Chariot Archers should avoid direct combat so the upgrade is useless for them, too. Get this upgrade if you have a lot of Cavalry units.
Writing is great in multiplayer games. It lets you coordinate your actions much more easily. In many games, good scouting makes the difference between winning and losing, and this upgrade improves your scouting a lot.
Architecture will help you a lot when defending your town, and if you have forgotten to construct a certain building, this mistake will no longer be as serious as before. This upgrade is a must for any defensive strategies (particularly Wonder strategies) since Wonders take forever to build. Your houses will also last one shot longer against catapults, which makes Architecture well worth its price.
Special thanks go to Mr. Grinch for his great tips.
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