Age of Empires tribes
The 12 empires that you'll be able to control in Age of Empires, and the benefits they'll bring with them.
- A more detailed table of all tribe bonuses and restrictions (952 x 1179, 166 K)
- A printable version of the Tribes page!
- An alternative version without graphics
- A version without <font> tags
The tech trees and the unit pictures are © by Ensemble Studios.
Bowman, chariot archer and cavalry archer: rate of fire +1/3; villager speed +1/3
Stronger walls and towers (doubled hit points); priests recharge time reduced by 12 seconds; stone mining ability +30%
Long swordsmen and legion +80 hit points; tower range +2; priest cost -1/3
Priests range +3; gold mining ability +20%; chariot and archer chariot hit points +1/3
Hoplite, phalanx, centurion, war ships: +30% speed
Stronger stone thrower, catapults and heavy cats (doubled hit points); +1 damage for archers; warship range +4
Cheaper ships (-1/3 cost); longbow range +2; increased farm production (+25 %)
Better hunters (+30%); poor farmers (-30%); faster elephant units (+50% speed); higher trireme ROF (+50 %)
Cheaper elephants (-25%); higher catapult trireme ROF (+2/3); +2 woodcutting
Cheaper villagers (-30%); stronger walls (doubled strength)
Stronger villagers (+15 hit points); higher catapult ROF (+50%); doubled farm production
Cheaper archer and cavalry training (-25%); villagers speed +1/3; stronger ships (+1/3 hit points)
The Persians are the only ones with a reduced attribute.