Age of Empires tribes

The 12 empires that you'll be able to control in Age of Empires, and the benefits they'll bring with them.

The tech trees and the unit pictures are by Ensemble Studios.

Assyria
Bowman, chariot archer and cavalry archer: rate of fire +1/3; villager speed +1/3

Babylon
Stronger walls and towers (doubled hit points); priests recharge time reduced by 12 seconds; stone mining ability +30%

Choson
Long swordsmen and legion +80 hit points; tower range +2; priest cost -1/3

Egypt
Priests range +3; gold mining ability +20%; chariot and archer chariot hit points +1/3

Greece
Hoplite, phalanx, centurion, war ships: +30% speed

Hittite
Stronger stone thrower, catapults and heavy cats (doubled hit points); +1 damage for archers; warship range +4

Minoa
Cheaper ships (-1/3 cost); longbow range +2; increased farm production (+25 %)

Persia
Better hunters (+30%); poor farmers (-30%); faster elephant units (+50% speed); higher trireme ROF (+50 %)

Phoenicia
Cheaper elephants (-25%); higher catapult trireme ROF (+2/3); +2 woodcutting

Shang
Cheaper villagers (-30%); stronger walls (doubled strength)

Sumeria
Stronger villagers (+15 hit points); higher catapult ROF (+50%); doubled farm production

Yamato
Cheaper archer and cavalry training (-25%); villagers speed +1/3; stronger ships (+1/3 hit points)


The Persians are the only ones with a reduced attribute.

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