AoE units

This table has been made by BlackDouglas, and, with his permission, rearranged in better HTML form by Telcontar.
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Building Unit Type Wood Food Gold Res Time HP Atk AtkTime Arm Marm Rng Speed Special
Town Center Villager Villager   50   50 0:20 25 3 1.5     1 1.10  
  Villager w/Wheel Villager   50   50 0:20 25 3 1.5     1 1.80  
  Villager w/Jihad Villager   50   50 0:20 65 10 1.5     1 1.42 -8 carry capacity
  Villager w/Wheel & Jihad Villager   50   50 0:20 65 10 1.5     1 2.10 -8 carry capacity
                               
Barracks Clubman Infantry   50   50 0:27 40 3 1.5     1 1.20  
  Axeman Infantry   50   50 0:27 50 5 1.5     1 1.20  
  Short Swordsman Infantry   35 15 50 0:27 60 7 1.5 1   1 1.20  
  Broad Swordsman Infantry   35 15 50 0:27 70 9 1.5 1   1 1.20  
  Long Swordsman Infantry   35 15 50 0:27 80 11 1.5 2   1 1.20  
  Legion Infantry   35 15 50 0:27 160 13 1.5 2   1 1.20  
                               
Academy Hoplite Infantry   60 40 100 0:36 120 17 1.5 5   1 0.90  
  Phalanx Infantry   60 40 100 0:36 120 20 1.5 7   1 0.90  
  Centurion Infantry   60 40 100 0:36 160 30 1.5 8   1 0.90  
                               
Stable Scout Cavalry   100   100 0:30 60 3 0.9     1 2.00 wide vision
  Cavalry Cavalry   70 80 150 0:40 150 8 1.3     1 2.00 +5 attack vs. barrack infantry
  Heavy Cavalry Cavalry   70 80 150 0:40 150 10 1.3 1 1 1 2.00 +5 attack vs. barrack infantry
  Cataphract Cavalry   70 80 150 0:40 180 12 1.3 3 1 1 2.00 +5 attack vs. barrack infantry
  Chariot Cavalry 60 40   100 0:40 100 7 1.4     1 2.00 Resist conversion; 2x attack on priest
  War Elephant Cavalry   170 40 210 0:50 600 15 1.0     1 0.90 Trample damage to adjacent units
                               
Archery Range Bowman Missile Weapon 20 40   60 0:30 35 3 1.4     5 1.20  
  Improved Bowman Missile Weapon   40 20 60 0:30 40 4 1.4     6 1.20  
  Composite Bowman Missile Weapon   40 20 60 0:30 45 5 1.4     7 1.20  
  Chariot Archer Missile Weapon 70 40   110 0:40 70 4 1.5     7 2.00 Resist conversion; 3x attack on priest
  Elephant Archer Missile Weapon   180 60 240 0:50 600 5 1.5     7 0.90  
  Horse Archer Missile Weapon   50 70 120 0:40 60 7 1.5   2 7 2.20  
  Heavy Horse Archer Missile Weapon   50 70 120 0:40 90 8 1.5   2 7 2.50  
                               
Siege Workshop StoneThrower Siege Weapon 180   80 260 1:00 75 50 5.0     10 0.80 small damage area
  Catapult Siege Weapon 180   80 260 1:00 75 50 5.0     12 0.80 medium damage area
  Heavy Catapult Siege Weapon 180   80 260 1:00 150 60 5.0     13 0.80 large damage area
  Ballista Missile Weapon 100   80 180 0:50 55 40 3.0     9 0.80  
  Helepolis Missile Weapon 100   80 180 0:50 55 40 1.5     10 0.80  
                               
Temple Priest Priest     125 125 0:50 25   0.0     10 0.80 healing & conversion
                               
Dock Scout Ship Missile Weapon 135     135 0:30 120 5 1.4     5 1.80  
  War Galley Missile Weapon 135     135 0:30 160 8 1.5     6 1.80  
  Trireme Missile Weapon 135     135 0:30 200 12 2.0     7 1.80  
  Catapult Trireme Siege Weapon 135   75 210 0:45 120 35 5.0     9 1.40 small damage area
  Juggernaut Siege Weapon 135   75 210 0:45 200 35 5.0     10 1.40 medium damage area
  Fishing Boat n/a 50     50 0:20 45   0.0       1.45  
  Fishing Ship n/a 50     50 0:20 75   0.0       2.10  
  Trade Boat n/a 100     100 0:25 200   0.0       2.10  
  Merchant Ship n/a 100     100 0:25 250   0.0       2.50  
  Light Transport n/a 150     150 0:38 150   0.0       1.45  
  Heavy Transport n/a 150     150 0:38 200   0.0       1.80  


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