Wide assortment of victory conditions, including non-military victory options such as wealth building, exploration and discovery
 Robust technology tree that is larger than one civilization can hope to achieve during a single game
 Robust diplomatic/cooperative options that allow players to exchange gold and pay tribute
 Fully integrated scenario editor with random map generator
 Computer opponents that ally with human opponents as well as fight and ally with one another
 Superior computer player AI that does not rely on cheating
 Multiple levels of difficulty
 Twelve different civilizations from which to choose, each with unique strengths and weaknesses
 40,000 word Encyclopedia
 Trade between players that allows civilizations to build economic wealth and power
 Designed from the ground up for multiplayer competition. Includes a variety of unique multiplayer scenarios in which civilizations start with vastly different starting positions
 Robust siege warfare model including walls, fortifications, towers, catapults and balistas
 In-game rankings displayed for active players
 Dazzling animations and graphics for terrain, buildings and units including superb death and battle sequences
 Over 40 historical combat units, unit upgrades and building types
 Massive game maps
 True terrain elevation
 Terrain effects on combat that including elevation, cliffs, forest and desert
 Robust economic model, including multiple types of resources
 Buildings that upgrade and become more advanced over time simulating the passage of thousands of years of time
 Formations that permit more than nine units to be commanded
 Multiple selection of more than nine units at one time
 Big topic/epic feel with an historic basis. Includes some of Antiquity’s greatest conflicts, Armageddon, Sparta vs. Athens, Persia vs. Macedonia
 35 minutes of original music utilizing Microsoft’s Blue Ribbon technology
 True isometric view
 Awsome and realistic (WAV) sound effects
 Win 95, Direct X, TCPIPFree Internet lobby matching services
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