`F11`

is a hot key to see the game time and speed. The 1.0 speed is slow, 1.5 fast and 2.0 very fast. The game time is not same as real time, as it depends on game speed and connections (if multiplayer game).`F4`

is same as clicking`S`

-button.Cavalry has no +5 attack bonus vs academy units.__IMPORTANT:__- Damage caused by units to buildings is divided by 5. Before the division stone throwing units are added 140 attack points against buildings and walls and 50 against towers. Walls and towers have piercing armor of 3 to 4 against missile weapons.
- The Phoenician tribe has a +2 woodcutting bonus
- All the production bonuses increase the gathering rate in addition to increasing the carrying capacity of the villagers. As an example, adding all three woodcutting upgrades
**doubles**the wood gathering rate, while the carrying capacity only increases 60%. - Chariots and chariot archers are
**8 times**as difficult to convert as other units. **Jihad**has*very dramatic effects*on villagers:- -8 Carry Capacity
- +7 Attack Damage
- +40 Hit Points
- +0.3 Speed

**Siegecraft**adds villagers attack strength against walls and towers like this:- +80 Attack .vs. walls (remember to divide by 5 to get actual damage of walls)
- +40 Attack .vs. towers (remember to divide by 5 to get actual damage of towers)

You have to look at the probability that a unit isnotconverted during n time intervals, which is (1-p)^{n}, p being the "conversion probability". Obviously, this value approaches zero for larger n, but never actually gets zero, so it might (theoretically) take an infinite amount of time to convert a unit.

So what you have to take as a measure is theaverage conversion time,which is

int(t * P[X=t], t=0..infinity) = int(t* (1-p)(weighted average)^{t}, t=0..infinity)

and compare the resulting t's. Since we have nifty programs like MAPLE today, we do not have to solve this ourselves :)

The ratio between the average conversion times for normal units and chariots is

int(t* (1-p_{1})**t, t=0..infinity)/int(t* (1-p_{2})**t, t=0..infinity);

which is 7.14 for p1=0.3 and p2=0.04. However, if we change p2 only slightly to 0.05, the ratio turns out to be 6.19, which is still much. So I need the exact probabilities p_{i}to make a precise statement, but I think that the average time to convert a chariot is not 8 times higher than for normal units - maybe around 3.66 times (p_{1}= 0.1).

However, some empiric tests run by

- Game resources in different types of games are as follows:

**Game type****Wood****Food****Gold****Stone****Default resources**200 200 0 150 **Medium resources**500 500 0 250 **High resources**1000 1000 0 750 **Death match**20000 20000 10000 5000 - Food gathering efficiency differs strongly between the various methods. Shore fishing is twice as efficient as boat fishing and farming. Berry picking and hunting are a bit more efficient than farming.
- Decaying of meat decreases hunting efficiency.
- Only one farmer per farm is productive
- The value of the gold cargo arriving to home dock varies between 7 and 75 gold, depending on the distance between the nearest docks of trading civilizations.

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