This PUD has been adapted from the original for inclusion in the KPUDs. You are free to distribute the PUD, subject to possible limitations by the author outlined below, but if you do so, include this file with it. If you modify the PUD, change its name. KPUD home page http://w3.one.net/~billw/KPUD ================================================================================ PUD Name: Water Maze Author: Jeff Penney (cnight@total.net) Nickname: Cnight File Name: KPwatmaz.pud Description: Water Maze by Cnight Dimensions: 128 x 128 Terrain: Winter No Players: 6 % Open Land: 25 % Forest: 23 % Water: 52 % Mountains: 0 Total Gold: 750,000 (23 mines) Total Oil: 285,000 (19 patches) Total Lumber: 302,000 Start Mines: 40,000 Other Mines: 30,000 Default Res: G=3000 L=2000 O=2000 Default Unit: 1 Peasant, 1 Farm, 1 Town Hall Description: A maze-type water map with the seaways being 4 or 5 units wide (almost similiar to the original Maze setup). ================================================================================ Author's Original Text File ================================================================================ Completed: 03/21/97 Players: 6 Size: 128x128 Build Time: 7 1/2 Hours Other Puds by Author: Fierce Ocean Battle //Map Information// Mines: 22, starting mines 40k, expansions 30k (total 720k) Oil Patches: 19 or so, all 15k (total 285k oil) History: By mid-March, almost every single game was either water, or maze. So one day after people started playing Shaf's Maze2 map, ~Creed~ comes in kchat and says: * ~Creed~ has an Idea: A Water Maze! Everyone thought it was a great idea. The best of both worlds! So right away, people started trying to make a water maze. Silverwolf gives up only after about 5 minutes hahaha so I thought I should try making it. After getting a few tips from Gotcha!, I started working... To all those who thought a water maze wasn't possible, Screw you! :) VERY IMPORTANT: If you are red, don't build your town hall right against the edge of the map! Or else your peons will pop out of the bottom of your hall and you will be screwed over. Credits to: ~Creed~ for coming up with this awesome idea! Without him, this map would not be possible. Thanks ~Creed~! Gotcha! for giving me all these neato tips and guidelines for the map. If I didn't talk to him about it before I made this pud, it woulda been unplayable. Thanks Gotcha!! Shlonglor for giving me some ideas on how to fix this pud. If he didn't tell me how screwed up it was, it would have been that way for ever :) Also for him putting my pud on his page. Thanks Shlonglor! Vermeer for getting his ass kicked because of the peon popping out order thing and then complaining about it :) So when you're top right and you can mine the second mine on your island without the peons popping out the other side, you can thank Vermeer! Shadow! for being a general pain by nagging on me to fix this pud :) Silverwolf for his attempt at fixing this pud without asking Pud Dedicated to: The Andrews Boys, so they can finally lose a on a water maze type map since i've been told they suck at Maze :) For those of you who made it this far: Differences between No way out of this Maze and the Water Maze NWOOTM: Water Maze v 1.1: Passages: Land Water Mines: 16x40k total 640k 18x30k 6x40k total 780k Oil: None 19x15k total 285k Width of Passages: Mostly 4 squares Mostly 5 squares Future Pud Ideas? First I'll fix my X marks the spot 2 map, I've already got plenty of feedback on how to fix it. It'll be more hectic than the first :) Second I'll try to make a "colonize the continent" type map. You'll start on a small island with little resources. You have 2 decisions: to either quickly go to your opponents island and destroy him, or to quickly get to the continent and expand. Enjoy and have fun! Copyrights: You may NOT alter this pud in any way, shape or form. (this means YOU, Silverwolf!)