This PUD has been adapted from the original for inclusion in the KPUDs. You are free to distribute the PUD, subject to possible limitations by the author outlined below, but if you do so, include this file with it. If you modify the PUD, change its name. KPUD home page http://w3.one.net/~billw/KPUD ================================================================================ PUD Name: Crossings Author: Weave (jd_wild@uclink4.berkeley.edu) File Name: KPcrosng.pud Description: Crossings by Weave Dimensions: 128 x 128 Terrain: Wasteland No Players: 8 % Open Land: 33 % Forest: 25 % Water: 41 % Mountains: 1 Total Gold: 960,000 (16 mines) Total Oil: 360,000 (12 patches) Total Lumber: 322,900 Start Mines: 70,000 Other Mines: 50,000 Default Res: G=3000 L=1500 O=2000 Default Unit: 1 Peasant, 1 Farm, 1 Town Hall, 1 Lumber Mill Game Setup: Starting positions are opposite so fixed order, TVB, would place allies opposite each other. ================================================================================ Author's Original Text File ================================================================================ Author Info: Cal Sophomore Description: A water map with several ways to cross. None of the spots are unbalanced, but all are different enough so that you won't use the same strategy for each. You don't start out too close to the water but chances are your next expansion will be vulnerable to sea vessels. Ships are a good idea. A few spots can be blasted to and others hopped, so you never know where your enemy might be. Overall, only the best at controlling sea power, land troops, and reconnaisance will prevail. Hints: Expand soon with the foundry hop. Credits To: Xate, beta tester, and one of the best sea-faring folk I know. Known Bugs: Email me if you find any, I'll take any suggestions you have. (I, however, reserve the right to veto...)