This PUD has been adapted from the original for inclusion in the KPUDs. You are free to distribute the PUD, subject to possible limitations by the author outlined below, but if you do so, include this file with it. If you modify the PUD, change its name. KPUD home page http://w3.one.net/~billw/KPUD ================================================================================ PUD Name: X Mountain Author: Enrique (redc2@cam.ac.uk) File Name: KPxmount.pud Description: X Mountain by Enrique Dimensions: 128 x 128 Terrain: Forest No Players: 4 % Open Land: 46 % Forest: 27 % Water: 6 % Mountains: 21 Total Gold: 400,000 (8 mines) Total Oil: 20,000 (4 patches) Total Lumber: 321,700 Start Mines: 40,000 Other Mines: 60,000 Default Res: G=4000 L=2000 O=1000 Default Unit: 1 Peasant, 1 Farm, 1 Town Hall Description: The map is just a big X-shaped mountain, with each player starting at an angle of the X. There's trees all round, a little like Garden, but plenty of room for building. You start with a 40,000 mine each, and there is a 60,000 mine at the end of each side of the X. I hate unimaginative, straight-line puds as much as anyone, so I've spent some time making it look fairly professional. The shape, and size, of the map make grunt rushing very difficult: by the time your guys get to your neighbour's town, he is bound to have more unless he is very slow (another 'ogre rules' pud, hehe). Each of the four rock walls has a thin place about half way along which you could blast through with 1 or 2 sappers to sneak in a surprise attack - could happen to you, of course :) The map seems really big because everyone is fairly close together in the middle, separated by far too much rock to sapper through. The other players' peasants should be too far to blizzard, and the middle mines should be finished by the time you have mages anyway. This is a cool map for FFA, because everyone has an enemy on each side, and you'll have to fight each neighbour over the corner mines. The strategy for teams is completely different, and depends whether you're next to you partner or opposite - I'll let you work it out for yourself though, hahaha. Game Setup: Starting positions are adjacent so fixed order, TVB, would place allies next to each other.