This PUD has been adapted from the original for inclusion in the KPUDs. You are free to distribute the PUD, subject to possible limitations by the author outlined below, but if you do so, include this file with it. If you modify the PUD, change its name. KPUD home page http://w3.one.net/~billw/KPUD ================================================================================ PUD Name: High Plains Combat Author: Gary A. C. Backus (gbackus@mindspring.com) Nickname: Bacchus File Name: KPhpcomb.pud Description: High Plains Combat by Bacchus Dimensions: 128 x 128 Terrain: Forest No Players: 8 % Open Land: 51 % Forest: 31 % Water: 14 % Mountains: 4 Total Gold: 850,000 (14 mines) Total Oil: 0 Total Lumber: 413,500 Start Mines: 60,000 Other Mines: 45,000 - 95,000 Default Res: G=2000 L=1500 O=3000 Default Unit: 1 Peasant, 1 Farm, 1 Town Hall, 1 Lumber Mill Game Setup: Starting positions are adjacent, so fixed order, TVB, would place allies next to each other and teams opposite each other in four player games or players in alternating slots if the odd positions are used. ================================================================================ Author's Original Text File ================================================================================ A special thanks to Alter_Ego for the idea of a Hopping .pud Another special thanks to MadDawg for the use of his .pud modified to fit this scenario. Please read the .txt of Highsea2.pud to see all his credits. Important: You must know how to use the shipyard/Foundry hop to play this map. First you need to know that when a building is completed the peon will pop out of that building at the upper left corner. If that spot is already taken, he will pop out below that. If that spot is covered he will pop out of the building in the first open spot going around the building in a counter-clockwise direction. Now if you build a shipyard in a narrow canal, the same rules apply. If you want him to pop out on the other side of the canal, the first opening from the shipyard must be on the other side of the canal. Sometimes this takes practice to figure out completely. This can be done with a shipyard, a foundry, or even a refinery. But unless you actually want the building, you need to hit escape or cancel as soon as you start the building process. This is cheaper and much faster than building the entire building just to hop across. If you cannot put the building in a position to make the peon pop out on the other side, you can take excess units , i.e. peons, and have them stand on the near side of the bank to have the peon who is constructing actually pop out on the other side. It is important to note that if you are going to cancel the building construction, do not have the other peons assist in the build since that would be a further waste of resources.