GB AoE ai Editor V1.0
Set up -
To run -
The Help File -
Use Instructions -
Cool stuff -
Improvements, bugs, and suggestions -
A Final Word -
This is a part of the readme file:
This program is Shareware. Please register. Send $5.00 US check
or money order to
711 Mill Street #16
Springfield, OR USA 97477
If you cannot come up with $5.00, please at least send email and
- Unzip the file into your \AoE\data directory.
- Open Windows Explorer, and resize the window so that some of your desktop shows.
- With Explorer, go to your \AoE\data directory.
- Drag GB_AoE_AIedit.exe to your desktop (this makes a shortcut).
Double click the shortcut on the desktop.
The Help File
The Help file contains some useful information on how to use the editor,
and it also has some tips on making your .ai file. Please read this before
asking for tech support.
There are two modes of editing
Switch back and forth between editing modes to get the most out of the
editor. You'll find that you can accomplish a lot in a little time, and there
are some very convenient features.
When an existing file is opened, the description is changed to what
the program understands for depencies. Do not be alarmed if the
description does not match the origninal file's. Please note the code
in the leftmost column. This is what is important (I believe). If you
find errors in column 1 (the code), or column 4 (the dependency), please
let me know. The column postions are
1 - code
10 - description
31 - quantity of item to be trained/built
38 - dependency
Use the menu item Search/Count to count any particular unit. Each unit
that you count is added to the list. If you want to copy this count
list to the file you are working on, click the Create Comment button
on the Count Form. You can clear the list at any time. However, it remains
intact until you clear it. This list can be edited in NORMAL mode.
Use the villager count Refesh button if you edit the count column in
The status bar at the bottom of the main form displays the current file
name, the editing mode, and an asterisk if the file has been edited.
Improvements, bugs, and suggestions
If you find something that needs to be fixed, please help by letting
me know. If you have suggestions for improving the program, such as
additional features, I am all ears. Please address all bug reports,
technical questions, and suggestions to me, NOT TO Ensemble Studios
or Microsoft Games. Ensemble Studios and Microsoft WILL NOT support
A Final Word
AoE is a fine product. It is technically excellent (well, it could be a
little better). The folks at Ensemble Studios have been very gracious in
answering technical questions, and are very friendly. I wish to express
my thanks to Ian Fischer and Dave Pottinger for their timely support, as
well as countless others at Ensemble who have been of assistance.
Springfield, OR USA
Please address all correspondence concerning this program to the email
Please register. Have fun! If you come up with a super cool .ai file,
email it along - I'd love to see it.
Rise of Rome -